Pac-in-Time
The Game Gear port was cancelled and never released. The game only has four worlds total, and starts on what is typically World 2 in other versions, skipping World 1 entirely.
The player controls a young Pac-Man, who bounces and rolls around the levels, collecting dots and items. Pac-Man’s physics are very ball-like, making it control in a very unique way compared to other platformers.
Power-ups are gained by having Pac-Man jump through different colored hoops (electric gates in the Game Boy port). They can be switched by pressing the Select button. There are four abilities total, which are:
- Fireball: Allows Pac-Man to shoot fireballs at enemies. Gained by jumping through a Yellow Ring.
- Hammer: Pac-Man can smash through solid surfaces. Gained by jumping through a Red Ring.
- Bubbles: Gives Pac-Man the ability to swim underwater, and blow bubbles at enemies. Gained by jumping through a Blue Ring.
- Rope: Clings to the wall, allowing Pac-Man to reach high places and cross large gaps. Gained by jumping through a Green Ring.
The game ends with a boss battle between Pac-Man and an evil Tiny, leftover from Fury of the Furries.




